Real stories:How a football-school coach shipped his apps in one week soon

Build native apps with AI for any platform

The AI agent writes the code and builds your game or app

iOSAndroidWindowsmacOSAstra LinuxWebQuest VR

No developer needed

An app usually means a team and months of work. Here you describe the idea in words, and the AI agent builds a working app in an evening.

No web-wrapper lag

Most builders ship a website in a frame — it stutters and feels off. Here the UI is native: fast and smooth like the phone's built-in apps.

iOS and Android at once

No double builds and double budgets: one app runs on phones and desktops. Show it instantly — with a QR code.

~2 MBminimum app size
7platforms from one project
2,500credits on signup
1link to show it to anyone

An ecosystem that covers the whole development cycle

Tooling

Our runtime, your TypeScript. No React Native. No WebView.

ui.editor

Interface editor

The AI agent builds screens from your description; you edit them visually and share them with the team — like Figma, but straight into native code.

scene.3d

3D viewport

Set up a 3D scene by moving objects the way you would in Unity. Gizmos, hierarchy, property inspector — right inside the le.codes editor.

build.ts

Frontend / backend build

The AI agent assembles the app from your screens while you keep the logic in JS/TS — full freedom without losing control.

Весь продукт спроектирован так, чтобы AI тратил меньше токенов, чем в других инструментах, и разработка выходила дешевле.

Real apps, real native code

Examples

Social networkiOS / Android
Elk

A full Mastodon client: timeline, notifications, profile. Runs natively on iOS and Android from one codebase.

Soon
AI chatAll platforms
le.codes AI Chat

A streaming LLM chat with tool support. WebSocket plus a native Canvas rendering Markdown in real time.

Soon
News readermacOS / Windows
Native HackerNews

Routing, global state, 50k+ rows in a VirtualizedList — native scrolling without a single hitch.

Soon

Any questions left?

FAQ

If you didn't find your answer, write to us — we reply within a day.

support@le.codes

If you want to ship an app tonight — without Xcode, Gradle and two hours of environment setup — that's exactly what we're built for. Open a browser, write code, scan a QR, done.

No. Your project's code exports, the lecodes CLI builds the bundle locally without a browser, and the core embeds into your own Xcode/Android app as a View.

Because it sees the result. le.codes has headless rendering: the assistant gets the output of its own code in milliseconds, without launching the app. It doesn't write blind — it looks at what came out and fixes it itself.

About 2 MB minimum on iOS, a little more on Android — the platforms are built differently. With 3D graphics and physics it's around 6 MB.

Yes, under your own name. The simplest path today is to write to support: we build and upload the app to the App Store and Google Play by hand, and publishing from the platform itself comes later. Prefer to do it yourself — lecodes app generates the native shell, builds it and sends the iOS build to App Store Connect; you need a Mac with Xcode and the Android SDK. By QR code and link the app opens with no store at all.

Only the assistant is paid: credits go on its answers. The editor, compilation, publishing by link and QR code, le.store and the CLI are free.

registerCallback bridges any native API: maps, payments, biometrics, NFC, sensors. A plugin lives in your project rather than in the core, so the core doesn't grow with features you never use.

Yes: 3D on Filament through Metal, Vulkan and OpenGL, physics on Jolt, a 2D canvas and tweens in the same syntax. The modules are optional — skip 3D and it never enters the bundle.

Ready to ship a native app today?

The editor, QR publishing and the CLI are free. Every account gets 500 credits every month and 2,000 more for a short survey after sign-up. No card required.

Start for free